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Shellmon

Shellmon シェルモン

Field Guide
No. 123
Stage
Champion
Attribute
Data
Traits
MediumWarrior
Base Personality
Daring
Weak to
Electricity
Resists
WaterEarth
Requirements
Agent Rank 3+Max SP 460+DEF 430+
868Max HP
464Max SP
195ATK
445DEF
280INT
330SPI
235SPD

Lv. 1

2237Max HP
1295Max SP
1090ATK
1306DEF
848INT
863SPI
636SPD

Lv. 99 with Base Personality (Daring)

Profile

A Digimon shaped like a hermit crab inhabiting the depths of the Net Ocean. Shellmon has a turtle-like appearance when inside its shell, but its body is actually soft like a mollusk. Its body gets bigger and bigger as it develops, and it switches dwellings each time until it's the size of a small mountain. Also, Shellmon has the custom of settling into anything it can push its whole body into. Its low intelligence and belligerent nature mean that anyone who encounters it needs to stay on guard. Its special move Hydro Blaster fires liquid at high pressure.

Digivolution

Digivolves from

Digivolves to

DigimonStageRequirements
WhamonUltimateAgent Rank 5+Max HP 1800+INT 990+SPI 960+
PiximonUltimateAgent Rank 5+Max HP 1600+INT 980+SPI 930+
ScorpiomonUltimateAgent Rank 5+Max SP 920+DEF 1060+

Skills

LearnedSkillElementTypePowerHitsSPAcc.Target
SignatureHydro Blaster
DEF Up 10%· 100% · 3 turns
WaterMagic60190100%1 enemy
Lv. 2Hate Charge
Taunting· 100% · 1 turn
Support15100%User
Lv. 15Heal
[Target: 1 ally] Moderately recovers HP.
40125100%1 ally
Lv. 25Ocean Wave IIWaterMagic35111090%All enemies

Locations

LocationLevel
Outer Dungeon 430
Outer Dungeon 1626

Card

Shellmon Card4