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Status Effects

Status icons

How it works

Buffs/Debuffs

These are stat changes that affect Digimon during battle.

Buffs indicate positive changes, and debuffs indicate negative ones. Multiple effects can occur at the same time.

Icons will be displayed next to stats affected by a buff or debuff.

Status Abnormalities

These conditions affect Digimon during battle.

Digimon can only be affected by one at a time, although existing status abnormalities may be overwritten by more powerful ones. Icons will be displayed next to stats affected by a status abnormality.

Please refer to "Status Abnormality Types & Effects" for more details.

Status Abnormality Types & Effects

Poison The Digimon incurs poison damage at the end of its turn. It can be cured immediately using items or skills.

Deadly Poison The Digimon incurs significant poison damage at the end of its turn. It can be cured immediately using items or skills.

Confusion The Digimon may not be able to perform any actions during its turn. It can recover immediately using items or skills.

Chaos The Digimon is unable to perform any actions during its turn. It can recover when attacked, or by using items or skills.

Paralysis The Digimon may not be able to move during its turn. It will automatically recover after several turns, or it can recover immediately by using items or skills.

Immobilization The Digimon will be unable to move during its turn. It will automatically recover after several turns, or it can recover immediately by using items or skills.

Sleep The Digimon is unable to move. It will automatically wake up after several turns or after being attacked, or when items or skills are used on it.

Deep Slumber The Digimon is unable to move. It must be attacked or have items or skills used on it to wake up.

Crystallization The Digimon will crystallize and will be unable to use skills. It will heal automatically after several turns. It can heal immediately by using items or skills.

Reverse (Status Change)

This is a special status change during battle.

It reverses favorable and unfavorable Attributes and Elements. The effect is continuous throughout the battle.

Injured (Status Change)

This is a special status change during battle.

It prevents a Digimon from recovering HP. The effect ends after a specified number of turns has elapsed.

You can also use items or skills to heal a Digimon from injuries.

Diseased (Status Change)

This is a special status change during battle.

It prevents a Digimon from recovering SP. The effect ends after a specified number of turns has elapsed.

You can also help a diseased Digimon by using items or skills.

Brave (Status Change)

This status change occurs once a Digimon's HP falls below 30%. The Digimon will "muster its strength" and enter Brave status.

This status boosts ATK/INT/CRT Rate by 50% until the end of its following turn.

Strong (Status Change)

This is an extremely powerful buff certain hostile Digimon possess.

Stats buffed by an enemy's Strong state will be indicated by special colored icons. The Strong state's effects do not end based on the passage of turns. Only a Charge Break can reset its effects.

Guts (Status Change)

This is a special status change during battle.

Digimon affected keep 1 HP even if they take damage that would normally reduce their HP to zero. (This means they can't be KO'd.)

The Guts status can be obtained as a skill effect or other means, and it will be marked with an icon.

Taunting (Status Change)

This is a special status change during battle.

Only Digimon with the Taunting status will be targeted for attack. (Other Digimon cannot be targeted.)

The Taunting status lasts for one round. (The status will end on the next turn of the Digimon who activated it)

Skills that apply each status

Poison (16)

Confusion (23)

Paralysis (23)

Sleep (16)

Deadly Poison (11)

Chaos (13)

Immobilization (13)

Deep Slumber (10)

Crystallization (13)

Reverse (4)

Max HP Down (1)

ATK Up (12)

DEF Up (14)

INT Up (11)

SPI Up (11)

SPD Up (12)

ACU Up (1)

EVA Up (2)

CRT Rate Up (4)

ATK Down (24)

DEF Down (38)

INT Down (16)

SPI Down (27)

SPD Down (18)

ACU Down (7)

EVA Down (1)

CRT Rate Down (2)

Null Resistance Up (1)

Fire Resistance Up (1)

Ice Resistance Up (1)

Plant Resistance Up (1)

Water Resistance Up (1)

Electricity Resistance Up (2)

Steel Resistance Up (2)

Wind Resistance Up (1)

Earth Resistance Up (1)

Light Resistance Up (1)

Dark Resistance Up (1)

Null Resistance Down (2)

Fire Resistance Down (5)

Ice Resistance Down (5)

Plant Resistance Down (2)

Water Resistance Down (3)

Electricity Resistance Down (3)

Steel Resistance Down (2)

Wind Resistance Down (2)

Earth Resistance Down (3)

Light Resistance Down (5)

Dark Resistance Down (3)

Counter Physical (5)

Reflect Physical (2)

Reflect Magic (1)

Status Abnormality Immunity (3)

Stat Debuff Immunity (2)

Guts (3)

Physical Damage Taken Down (4)

Magic Damage Taken Down (5)

Charge Physical (1)

Charge Magic (1)

Taunting (5)

Injury (20)

Disease (2)