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Kapurimon

Kapurimon カプリモン

Field Guide
No. 008
Stage
In-Training II
Attribute
No Data
Traits
Small
Base Personality
Friendly
Weak to
FireEarth
Resists
WindElectricitySteel
Requirements
Agent Rank 1+SPI 140+
357Max HP
232Max SP
85ATK
140DEF
105INT
150SPI
120SPD

Lv. 1

1589Max HP
1195Max SP
912ATK
967DEF
839INT
717SPI
521SPD

Lv. 99 with Base Personality (Friendly)

Profile

A small, In-Training Digimon wearing a metal helmet. The two horns on the helmet contain antennae that can transmit all sorts of radio waves or sounds. Kapurimon has batlike traits, emitting ultrasonic waves from its mouth and recognizing objects ahead of it from the rebounding waves, instead of relying on its weak eyesight. This allows it to remain active no matter what time of day or night it is. Kapurimon uses its special move Howling Hertz to make its two horns resonate. Anyone hit by this attack has their hearing paralyzed, even large Digimon.

Digivolution

Digivolves from

Digivolves to

DigimonStageRequirements
HagurumonRookieAgent Rank 1+DEF 200+
KokuwamonRookieAgent Rank 1+Max HP 420+ATK 160+
ToyAgumonRookieAgent Rank 1+Max HP 460+
SolarmonRookieAgent Rank 1+Max SP 290+SPI 200+

Skills

LearnedSkillElementTypePowerHitsSPAcc.Target
SignatureHowling Hertz
Paralysis· 20% · 3 turns
NonePhysical15125100%1 enemy
Lv. 5Crush Blade ISteelPhysical853590%1 enemy

Locations

LocationLevel
Central Tower: Steel Point12

Card

Kapurimon Card2