
Kapurimon カプリモン
Field Guide- No. 008
Stage- In-Training II
Attribute
No Data
Traits- Small
Base Personality- Friendly
Weak to
Fire
Earth
Resists
Wind
Electricity
Steel
Requirements
Agent Rank 1+
SPI 140+
Lv. 1
Lv. 99 with Base Personality (Friendly)
Profile
A small, In-Training Digimon wearing a metal helmet. The two horns on the helmet contain antennae that can transmit all sorts of radio waves or sounds. Kapurimon has batlike traits, emitting ultrasonic waves from its mouth and recognizing objects ahead of it from the rebounding waves, instead of relying on its weak eyesight. This allows it to remain active no matter what time of day or night it is. Kapurimon uses its special move Howling Hertz to make its two horns resonate. Anyone hit by this attack has their hearing paralyzed, even large Digimon.
Digivolution
Digivolves from
Digivolves to
| Digimon | Stage | Requirements |
|---|---|---|
| Rookie | ||
| Rookie | ||
| Rookie | ||
| Rookie |
Skills
| Learned | Skill | Element | Type | Power | Hits | SP | Acc. | Target |
|---|---|---|---|---|---|---|---|---|
| Signature | Howling Hertz | 15 | 1 | 25 | 100% | 1 enemy | ||
| Lv. 5 | Crush Blade I | 8 | 5 | 35 | 90% | 1 enemy |
Locations
| Location | Level |
|---|---|
| 12 |
Card
Kapurimon Card2
ChoromonIn-Training I