
Witchmon ウィッチモン
Field Guide- No. 113
Stage- Champion
Attribute
Data
Traits- MediumHumanoidEvil
Base Personality- Sly
Weak to
Plant
Earth
Resists
Water
Wind
Requirements
Agent Rank 3+
INT 500+
SPI 490+
Lv. 1
Lv. 99 with Base Personality (Sly)
Profile
A Digimon resembling a witch, who pursued its rival, Wizardmon, from Witchelny, the Digital World of another dimension. Witchmon mastered the magics of wind and water (advanced programming languages) in its home dimension Witchelny, but then pursued Wizardmon to the Digital World and now trains vigorously in order to get a leg up on this rival that aims to become a great mage. Witchmon has a bit of a cruel streak, more than a bit of pride and loathes both convention and established routines. Witchmon's special move is Baluluna Gale, which unleashes a cutting wind imbued with magic power.
Digivolution
Digivolves from
Digivolves to
| Digimon | Stage | Requirements |
|---|---|---|
| Ultimate | ||
| Ultimate | ||
| Ultimate |
Skills
| Learned | Skill | Element | Type | Power | Hits | SP | Acc. | Target |
|---|---|---|---|---|---|---|---|---|
| Signature | Baluluna Gale | 60 | 1 | 85 | 100% | 1 enemy | ||
| Lv. 2 | Sonic Shot II | 60 | 1 | 90 | 95% | 1 enemy | ||
| Lv. 15 | Ocean Wave I | 25 | 1 | 45 | 90% | All enemies | ||
| Lv. 25 | Gale Storm II | 35 | 1 | 110 | 90% | All enemies |
Card
Witchmon Card4
ImpmonRookie
ShamamonRookie