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Witchmon

Witchmon ウィッチモン

Field Guide
No. 113
Stage
Champion
Attribute
Data
Traits
MediumHumanoidEvil
Base Personality
Sly
Weak to
PlantEarth
Resists
WaterWind
Requirements
Agent Rank 3+INT 500+SPI 490+
672Max HP
440Max SP
155ATK
180DEF
565INT
345SPI
310SPD

Lv. 1

2296Max HP
1403Max SP
688ATK
615DEF
1529INT
849SPI
843SPD

Lv. 99 with Base Personality (Sly)

Profile

A Digimon resembling a witch, who pursued its rival, Wizardmon, from Witchelny, the Digital World of another dimension. Witchmon mastered the magics of wind and water (advanced programming languages) in its home dimension Witchelny, but then pursued Wizardmon to the Digital World and now trains vigorously in order to get a leg up on this rival that aims to become a great mage. Witchmon has a bit of a cruel streak, more than a bit of pride and loathes both convention and established routines. Witchmon's special move is Baluluna Gale, which unleashes a cutting wind imbued with magic power.

Digivolution

Digivolves from

Digivolves to

DigimonStageRequirements
LadyDevimonUltimateAgent Rank 5+Max HP 1290+INT 770+SPD 830+
AngewomonUltimateAgent Rank 5+INT 970+SPI 910+
LillymonUltimateAgent Rank 5+Max SP 960+SPI 830+

Skills

LearnedSkillElementTypePowerHitsSPAcc.Target
SignatureBaluluna Gale
Injury· 30% · 3 turns
WindMagic60185100%1 enemy
Lv. 2Sonic Shot IIWindMagic6019095%1 enemy
Lv. 15Ocean Wave IWaterMagic2514590%All enemies
Lv. 25Gale Storm IIWindMagic35111090%All enemies

Card

Witchmon Card4