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Jesmon

Jesmon ジエスモン

Field Guide
No. 352
Stage
Mega
Attribute
Data
Traits
Royal KnightMediumHolyMythical
Base Personality
Friendly
Weak to
Ice
Resists
FireElectricity
Requirements
Agent Rank 7+ATK 1730+DEF 1730+SPD 1650+
1645Max HP
816Max SP
1165ATK
905DEF
805INT
775SPI
950SPD

Lv. 1

3048Max HP
1647Max SP
2158ATK
1703DEF
1373INT
1210SPI
1517SPD

Lv. 99 with Base Personality (Friendly)

Profile

Huckmon's supreme Digivolution—a Holy Knight Digimon that has earned its place among the Royal Knights, the highest-ranking Digimon in Network security. Jesmon has the ability to sense signs of impending chaos and other disturbances, allowing it to rush to these scenes faster than any other Royal Knight and coordinate its efforts with other Digimon nearby. Jesmon is trusting of others, and in part to keep itself from growing overconfident, prefers to work in a team. Learning by watching the Hinukamuy of its master Gankoomon, Jesmon acquired the trio Atho, René and Por during its training. It uses its special move Judgment of the Blade to instantly slice its foe with its arm blades at high speeds, and Weltgeist to perform an omnidirectional counter.

Digivolution

Digivolves from

Mode change

Skills

LearnedSkillElementTypePowerHitsSPAcc.Target
SignatureJudgment of the BladeNonePhysical185260100%1 enemy
SignatureWeltgeist
Activates Counter Physical. Upon receiving a physical attack, counters with a Fire physical attack at power 105. Increased damage to targets with Humanoid Trait.
NoneSupport240100%User
Lv. 2Critical Field
CRT Rate Up 10%· 100% · 3 turns
Support20100%All allies
Lv. 25Wolkenapalm IIIFirePhysical75115095%1 enemy
Lv. 35Attack Field
ATK Up 10%· 100% · 3 turns
Support20100%All allies
Lv. 45Magma Fall IIIFireMagic45119090%All enemies

Card

Jesmon Card6