
Dobermon ドーベルモン
Field Guide- No. 098
Stage- Champion
Attribute
Vaccine
Traits- MediumBeastEvil
Base Personality- Sociable
Weak to
Fire
Steel
Resists
Wind
Earth
Requirements
Agent Rank 3+
SPD 620+
Lv. 1
Lv. 99 with Base Personality (Sociable)
Profile
Originally a Virus-attribute type, Dobermon is a Hunter Digimon that changed into a Vaccine type as a result of mutation. Like Snimon, however, it remains quite vicious despite its Vaccine status, living only to hunt down Virus Digimon. Dobermon is beyond the control of the average Tamer. Its special move is Grau Lärm, with which it lets out a howl that prevents its opponents from using their abilities.
Digivolution
Digivolves from
Digivolves to
| Digimon | Stage | Requirements |
|---|---|---|
| Ultimate | ||
| Ultimate | ||
| Ultimate | ||
| Ultimate |
Skills
| Learned | Skill | Element | Type | Power | Hits | SP | Acc. | Target |
|---|---|---|---|---|---|---|---|---|
| Signature | Grau Lärm [Target: All enemies] 100% chance of 10% reduction to SPI for 3 turns. 50% chance to apply Crystallization. | 30 | 100% | All enemies | ||||
| Lv. 2 | Shadow Fang II | 30 | 2 | 85 | 95% | 1 enemy | ||
| Lv. 15 | Nightmare II | 60 | 1 | 85 | 95% | 1 enemy | ||
| Lv. 25 | Ripping Net | 10 | 100% | 1 enemy |
Locations
| Location | Level |
|---|---|
| 35 |
Card
Dobermon Card4
SalamonRookie
GazimonRookie
Gabumon (Black)Rookie