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Dobermon

Dobermon ドーベルモン

Field Guide
No. 098
Stage
Champion
Attribute
Vaccine
Traits
MediumBeastEvil
Base Personality
Sociable
Weak to
FireSteel
Resists
WindEarth
Requirements
Agent Rank 3+SPD 620+
623Max HP
320Max SP
425ATK
235DEF
375INT
215SPI
390SPD

Lv. 1

2026Max HP
1543Max SP
1124ATK
1033DEF
943INT
650SPI
957SPD

Lv. 99 with Base Personality (Sociable)

Profile

Originally a Virus-attribute type, Dobermon is a Hunter Digimon that changed into a Vaccine type as a result of mutation. Like Snimon, however, it remains quite vicious despite its Vaccine status, living only to hunt down Virus Digimon. Dobermon is beyond the control of the average Tamer. Its special move is Grau Lärm, with which it lets out a howl that prevents its opponents from using their abilities.

Digivolution

Digivolves from

Digivolves to

DigimonStageRequirements
MatadormonUltimateAgent Rank 5+SPI 890+SPD 1100+
DarkSuperStarmonUltimateAgent Rank 5+Max SP 970+ATK 900+
CerberusmonUltimateAgent Rank 5+Max SP 620+ATK 940+SPD 890+
MummymonUltimateAgent Rank 5+Max SP 530+DEF 920+SPI 870+

Skills

LearnedSkillElementTypePowerHitsSPAcc.Target
SignatureGrau Lärm
[Target: All enemies] 100% chance of 10% reduction to SPI for 3 turns. 50% chance to apply Crystallization.
NoneSupport30100%All enemies
Lv. 2Shadow Fang IIDarkPhysical3028595%1 enemy
Lv. 15Nightmare IIDarkMagic6018595%1 enemy
Lv. 25Ripping Net
Paralysis· 60% · 3 turns
Support10100%1 enemy

Locations

LocationLevel
Outer Dungeon 2535

Card

Dobermon Card4