
Calmaramon カルマーラモン
Field Guide- No. 191
Stage- Hybrid
Attribute
Variable
Traits- MediumAquatic
Base Personality- Enlightened
Weak to
Electricity
Fire
Resists
Steel
Immune to
Water
Requirements
Agent Rank 3+
Lv. 1
Lv. 99 with Base Personality (Enlightened)
Profile
A Digimon with power over water, it bears the might of the Ten Legendary Warriors. Half humanoid and half beast, Calmaramon can spin its tentacles at high speed for offense, or gather them together into a defensive wall, making for a versatile tool in combat. If it can't finish an opponent with its tentacles, Calmaramon withdraws into its mantle, increasing the power of its attacks as it takes on the form of a giant squid. This mantle is even more resilient than its tentacles, rendering external physical attacks against it harmless. Though Calmaramon is more accustomed to the seas and skies, it can skillfully maneuver its ten tentacles to move around on land like a giant hermit crab as well. Much like a witch, it's crafty and quick to anger. Its special move is Titanic Charge, which spins its hardened mantle to drill into foes.
Mode change
Skills
| Learned | Skill | Element | Type | Power | Hits | SP | Acc. | Target |
|---|---|---|---|---|---|---|---|---|
| Signature | Titanic Charge | 75 | 1 | 120 | 100% | 1 enemy | ||
| Signature | Rain Stream | 70 | 1 | 80 | 100% | 1 enemy | ||
| Lv. 2 | Void Ray I | 25 | 1 | 50 | 90% | All enemies | ||
| Lv. 20 | Attack Charge | 15 | 100% | 1 ally | ||||
| Lv. 30 | Heavy Strike III | 75 | 1 | 170 | 95% | 1 enemy | ||
| Lv. 40 | Ocean Wave II | 35 | 1 | 110 | 90% | All enemies |
Card
Calmaramon Card5
Lanamon